“Labs Hands-On Class: Bringing Characters to Life With AI and OpenUSD: A Blender, NVIDIA Omniverse Audio2Face, and Unreal Engine Workflow” by Ghobadpour and Fraser

  • ©Pooya Ghobadpour and Lee Fraser

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Title:


    Labs Hands-On Class: Bringing Characters to Life With AI and OpenUSD: A Blender, NVIDIA Omniverse Audio2Face, and Unreal Engine Workflow

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Description:


    Join this workshop where 3D artists can see how to use Universal Scene Description (OpenUSD) and Omniverse in a multi-application workflow to speed up the character-animation process.
    Working on NVIDIA Studio laptops that are purpose-built for 3D workflows, you’ll learn how to:
    – Add blendshapes to a custom character using Blender and Omniverse Audio2Face
    – Create facial expressions on a character using the new live-link connection between Omniverse Audio2Face and Unreal Engine
    – Use Unreal Engine Pose Assets to dynamically connect a character to blendshapes
    – Import animation clips from Omniverse Audio2Face to Unreal Engine


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