“JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers Using Air Propulsion Jets” by Wang, Lin, Miyatake, Tsai, Ku, et al. …

  • ©Yu-Wei Wang, Yu-Hsin Lin, Yoko Miyatake, Ching-Yi Tsai, Pin-Sung Ku, and Mike Y. Chen

  • ©Yu-Wei Wang, Yu-Hsin Lin, Yoko Miyatake, Ching-Yi Tsai, Pin-Sung Ku, and Mike Y. Chen

  • ©Yu-Wei Wang, Yu-Hsin Lin, Yoko Miyatake, Ching-Yi Tsai, Pin-Sung Ku, and Mike Y. Chen

  • ©Yu-Wei Wang, Yu-Hsin Lin, Yoko Miyatake, Ching-Yi Tsai, Pin-Sung Ku, and Mike Y. Chen

  • ©Yu-Wei Wang, Yu-Hsin Lin, Yoko Miyatake, Ching-Yi Tsai, Pin-Sung Ku, and Mike Y. Chen

  • ©Yu-Wei Wang, Yu-Hsin Lin, Yoko Miyatake, Ching-Yi Tsai, Pin-Sung Ku, and Mike Y. Chen

Title:


    JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers Using Air Propulsion Jets

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Description:


    JetController is a novel high-speed, persistent 3-DoF ungrounded force feedback controller. It uses high-speed pneumatic solenoid valves to modulate compressed air to achieve full impulses of 50Hz at 1.0N (20Hz at 4.0N), and combines multiple air propulsion jets to generate 3-DoF ungrounded force feedback. Compared to propellerbased approaches, JetController supports 10-30 times faster impulse frequency, and its handheld device is significantly lighter and more compact. JetController enables a wide range of haptic events in games and VR experiences, from firing automatic weapons in games like Halo (15Hz) to slicing fruits in Fruit Ninja in 3-DoF (up to 45Hz). To demonstrate JetController, we integrated our prototype with two best-selling VR games, Half-life: Alyx and Fruit Ninja VR, to highlight a variety of 3-DoF interactions that were not possible before.


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