“Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage Performance” by Mokhov, Song, Mudur and Grogono
Conference:
- SIGGRAPH 2017
-
More from SIGGRAPH 2017:
Type(s):
Title:
- Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage Performance
Presenter(s):
Description:
We complement the last two editions of the of the course at SIGGRAPH Asia to make it more of a hands-on nature. We explore a rapid prototyping of interactive graphical applications using Jitter/ Max and Processing with OpenGL, shaders, and featuring connectivity with various devices such as, Kinect, Wii, iDevice-based controls, and others. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and live performances using real-time interactive graphics.We share the expertise we developed in connecting the real-time graphics with on-stage performance with the Illimitable Space System (ISS) v2.
Acknowledgements:
We acknowledge the reviewers of this work and their constructive feedback. This work was sponsored in part by SIGGRAPH Asia 2015–2016, Faculty of Engineering and Computer Science (ENCS), Faculty of Fine Arts (FOFA), Concordia University, Montreal, Quebec, Canada. Special thanks to:
• mDreams Stage Research Creation Group
• OpenProcessing community
• Projects: OpenCV, SimpleOpenNI, KinectProjectionToolkit
• Open Source community