“Garnet Vision” by Iwata


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  • ©Hiroo Iwata

Conference:


  • SIGGRAPH 1997
  • More from SIGGRAPH 1997:
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Type(s):


Entry Number: 14

Title:


    Garnet Vision

Program Title:


    Electric Garden

Presenter(s):


Collaborator(s):


Project Affiliation:


    University of Tsukuba

Description:


    Visual immersion plays an important role in virtual environments. A head- mounted-display (HMD) provides full solid-angle views of virtual space. However, the HMD’s optical system limits its field of view. One alternative display system is a large screen. Another alternative is a dome screen or
    a cubic screen. But those alternatives require large theater-like spaces, which restricts their general use for computer-human interaction. Moreover, existing configurations of large-screen systems do not provide full solid- angle perspectives around the viewer.

    In Garnet Vision, the emphasis is on how to build a full solid-angle display in a limited space. Two criteria were established to optimize space utilization:

    1 Pixel efficiency (how many pixels are projected on each polygon of a polyhedral screen).

    2 Space efficiency (the ratio of displayed polyhedra to overall dead volume of the rear-projection screen).

    Thorough examination of these criteria led to selection of a rhombic dodecahedron. The dodecahedron screen, in which a viewer can stand, was built with 12 projectors in a space the size of a normal room. Each projector also has a speaker that generates sound.


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