“Destruction Sequences in Call of Duty: Ghosts” by Johnson


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  • ©David Johnson and Alessandro Nardini

Conference:


  • SIGGRAPH 2014
  • More from SIGGRAPH 2014:
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Type(s):


E-Tech Type(s):



Description:


    The motivation and techniques used in destruction sequences in “Call of Duty: Ghosts.” Combining fracture simulations, dense localized particle simulations, and pre-rendered smoke simulations for film-quality destruction in a real-time engine.


PDF:



ACM Digital Library Publication:



Overview Page: