“Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs” by Olson, Sorgard and Shreiner

  • ©Thomas Olson, Edvard Sorgard, and Dave Shreiner

Conference:


Title:


    Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs

Program Title:


    Talks



Description:


    GPUs for mobile devices have to deliver ever-increasing performance and capability while living within strict power and memory bandwidth limits. This talk explores how these constraints influence the design of mobile GPUs and how applications can exploit GPU features to achieve the best power efficiency and performance.


Overview Page:


Type: