“3D Object Input, Modeling, and Manipulation” by Szeliski


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  • ©Richard Szeliski

Conference:


  • SIGGRAPH 1992
  • More from SIGGRAPH 1992:
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Type(s):


Title:


    3D Object Input, Modeling, and Manipulation

Program Title:


    Showcase

Presenter(s):


Collaborator(s):


Project Affiliation:


    Digital Equipment Corporation and University of Toronto

Description:


    This system automatically acquires the 3D shape and appearance of real-world objects. Unlike active rangefinders, it is passive and requires only a regular video camera and a turntable. The shape of the object is reconstructed from the sequence of images as the object rotates on the turntable, and is then interactively manipulated and refined by the user. A texture-mapped version of the object’s abstracted model is displayed by the workstation, either locally or remotely. The model con be interactively rotated and the shape can be refined using a novel surface modeling tool based on interacting oriented particles. Showcase attendees ore invited to bring their own objects to model and interactively refine.


Overview Page: