2008 SIGGRAPH Image Not Available

“Evolving Our Encounters: An Exploration of Our Content Through Cutting-Edge Educational Gaming Paradigms”

2009 SIGGRAPH Image Not Available

“Designing History: The Path to Participation Nation” by Fullerton, Malamed, Sharkasi and Vigil

2009 SIGGRAPH Image Not Available

“Using Influence and Persuasion to Shape Player Experiences” by Roberts, Furst, Isbell and Dorn

2009 SIGGRAPH Image Not Available

“Societal Impact of a Serious Game on Raising Public Awareness: The Case of FloodSim” by Rebolledo-Mendez, Avremides, de Freitas and Memarzia

2009 SIGGRAPH Image Not Available

“Experimental Evaluation of Teaching Recursion in a Video Game” by Chaffin, Doran, Hicks and Barnes

2009 SIGGRAPH Image Not Available

“Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response” by Toups, Kerne and Hamilton

2009 SIGGRAPH Image Not Available

“Game Design Strategies for Collectivist Persuasion” by Khaled, Barr, Biddle, Noble and Fischer

2009 SIGGRAPH Image Not Available

“Presence-Enhancing Real Walking User Interface for First-Person Video Games” by Steinicke, Bruder, Hinrichs and Steed

2009 SIGGRAPH Image Not Available

“A High-Performance Visual Profiler for Games” by Roza, Schroders and van de Wetering

2009 SIGGRAPH Image Not Available

“Game Design for Social Networks” by Järvinen

2009 SIGGRAPH Image Not Available

“Cardboard Semiotics: Reconfigurable Symbols as a Means for Narrative Prototyping in Game Design” by McDaniel, Vick, Jacobs and Telep

2009 SIGGRAPH Image Not Available

“A Framework for Exertion Interactions Over a Distance” by Mueller, Agamanolis, Vetere and Gibbs

2009 SIGGRAPH Image Not Available

“Art of Defense: A Collaborative, Handheld Augmented-Reality Board Game” by Ta Huynh, Raveendran, Xu, Spreen and MacIntyre

2009 SIGGRAPH Image Not Available

“Rock Band: A Case Study in the Design of Embodied Interface Experience” by Tanenbaum and Bizzocchi

2009 SIGGRAPH Image Not Available

“Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games” by Charbonneau, Wingrave, Miller and LaViola Jr.

2009 SIGGRAPH Image Not Available

“Heuristics for Continuity Editing of Cinematic Computer-Graphics Scenes” by Kardan and Casanova

2009 SIGGRAPH Image Not Available

“Inferred Lighting: Fast Dynamic Lighting and Shadows for Opaque and Translucent Objects” by Kircher and Lawrance

2009 SIGGRAPH Image Not Available

“Giving Yourself to the Game: Transferring a Player’s Own Movements to Avatars Using Tangible Interfaces” by Mazalek, Chandrasekharan, Nitsche, Welsh, Thomas, et al. …

2009 SIGGRAPH Image Not Available

“A Unified Approach for Physically Based Simulations and Haptic Rendering” by Weller and Zachmann

2009 SIGGRAPH Image Not Available

“The Bespoke 3DUI XNA Framework: A Low-Cost Platform for Prototyping 3D Spatial Interfaces in Video Games” by Varcholik, LaViola Jr. and Hughes

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