Come visit the SIGKids learning lab and showcase and see what happens when students are given access to technology and mentors. An enthusiastic, talented, and creative group of students, grades 6-12, present computer graphics projects that explore the inter-relations between math, science, and art. You are sure to want to meet this energizing group, and they look forward to meeting you.

    The SIGKids learning lab participants were nominated by technology teachers at schools primarily in the Chicago area and asked to submit applications describing the projects that interested them. Their projects-many of which were created with the same tools that SIGGRAPH ’92 attendees use-take on a broad range of topics. In addition to developing their projects, the learning lab students participated in monthly meetings and tours during the spring academic semester to help them develop a better understanding of computer graphics in the commercial world and research environments. As needed, the students worked with mentors and learned new software to help them expand and improve their ideas. The lab is open all week, except for a few closed sessions posted in the area.

    SIGKids experience SIGGRAPH like everyone else, along with their own special learning opportunities. They choose a panel or paper to attend, see the electronic theater and art show, and tour the exhibition. A major part of their week focuses on presentations about their projects and short tutorials by guest speakers.

    During the conference, the students videotape their experiences and keep electronic journals using CSILE. Their multimedia documentary will be shared with students during the upcoming school year and with educators who are interested in better understanding how students approach computer graphics projects. A resource computer in the SIGKids area is available to all conference attendees to contribute information or raise questions about education and technology issues.

    Another group of students and their teachers from around the country are participating in the SIGKids showcase which is open all week. A small screening area features tapes showcasing student animations and demonstrating current hardware and software applications in education. Many of the participants are on hand to talk about their projects. Projects by the 10 students who are spending the week taking the Amiga Art Workshop, which combines traditional and computer art, also are displayed in the area. Exhibits of student artwork are displayed in the SIGKids’ lab and showcase.

    At SIGGRAPH ’87 in Anaheim, SIGKids featured a panel of student computer users, grades 4-12. Today, those students still talk about that experience and its impact. SIGGRAPH continues to break new ground by giving students and teachers a voice and a platform. What is gained from this experience is a better insight on how we teach and how we learn. Providing students with tools to express what they understand about a subject is our window to their minds.

SIGGRAPH 1992 SIGKids Chair:


Subcommittee Member(s):


ACM Digital Library Publication:

Sponsored By:

    Alias Research, Inc.
    Apple Computer, Inc.
    Ball Seed Company
    Best Photo Drafting, Inc.
    Brøderbund Software, Inc.
    Canon USA
    Citi Tronics
    Commodore Business Machines Inc.
    Computer Graphics World
    Digital Creations Inc.
    Electronic Arts
    Great Valley Products Inc.
    IBM Corporation
    JVC Professional
    Landrum & Brown
    LEGO Dacta
    Macromedia Maxis
    NewTek Inc.
    Paradigm Software
    PennWell Graphics Group
    R.R. Donnelley
    Sharp Electronics
    Silent Software, Inc.
    Sony Corporation
    SuperMac Technology
    The Ontario Institute for Studies in Education
    US Geological Society
    US Robotics
    Vertis Inc.


    Joe Alter, 4th Dimension
    Burt Andrews, Landrum & Brown
    Gene Aronin, Northeastern Illinois University
    Andy David, Chicago Teacher Center
    Chris Drown, Landrum & Brown
    Curt Kass, Ontological Survey
    Peter Peavoy, consultant
    Kenneth Rehor, AT&T Bell Laboratories

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