“Ryse: Son of Rome” by Evans, Gornstein, L’Heureux, Chambers and Brunning


Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
  • ©Christopher (Chris) Evans, Peter Gornstein, Martin L’Heureux, Brian Chambers, and Chris Brunning  Crytek GmbH


Conference:


  • SIGGRAPH 2014
  • More animation videos from SIGGRAPH 2014:
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
     
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345

SIGGRAPH Video Review:


Track:


    04

Title:


    Ryse: Son of Rome

Length:


    3:06

Director(s):


Company / Institution / Agency:


  • Crytek GmbH

Description:


    With Ryse, Crytek decided to focus on characters and emotion to serve the game and story. Ryse is an eight-hour game with an additional 110 minutes of linear storytelling content. This excerpt shows gameplay and cutscenes that utilize the same assets and can be rendered in real time.

Animation / Video Overview:


Type: