“Japan” by Takahashi
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Conference:
- SIGGRAPH 2004 More animation videos from SIGGRAPH 2004:
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SIGGRAPH Video Review:
Track:
- 09
Title:
- Japan
Length:
- 2:00
Director(s):
Company / Institution / Agency:
- Yoshida Gakuen
Description:
After World War II, Japan accomplished an economic revival. The concentration of population in the cities came during the period of strong economic growth afterwards. Construction and housing development advanced rapidly. Positive financing of financial institu- tions was backed up during the economic bubble economic of the 1990s. As a result, large-scale, quasi-public corporations developed one after another. However, this development ended with the burst- ing of the bubble economy. Real estate value dropped sharply. Bad loans caused financial failures. A fiscal deficit was generated by the government’s protection of financial institutions. In 2004, total debt held by the Japanese government has reached as much as 900 trillion yen.
Hardware:
HARDWARE: PC Intel Xeon single 3.2 GHz CPU, 1 GB RAM.
Software:
SOFTWARE DEVELOPER: Modeling, animation, rendering, and dynamics: Maya 5.0,
Softimage|XSI V3.5. Compositing: Avid|DS 4.0, Premiere 6.0. OS:
Windows XP Pro.
Additional Contributors:
Producer: Naoki Hashimoto
Story: Nobuo Takahashi
Animators: Kan Ueta, Takashi Odagiri, Takeru Kosaka, Mitsue Nagasawa, Kentaro Homma
Music: Hironobu Yahata
Editor: Naoki Hashimoto
Additional Information:
PRODUCTION
Modeling: polygons. Rendering technique used most: Mental Ray’s final gathering. Average CPU time for rendering per frame: 30 minutes – five hours. Total production time: five months. Production highlight: Students had a very strong and unique concept. Adjusting textures was challenging due to the mixed production environment: Maya and XSI.