“Fast Rendering for Photo Realistic Trees in Daylight” by Nakamae
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Conference:
- SIGGRAPH 2002 More animation videos from SIGGRAPH 2002:
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SIGGRAPH Video Review:
Track:
- 10
Title:
- Fast Rendering for Photo Realistic Trees in Daylight
Length:
- 0:37
Director(s):
Company / Institution / Agency:
- Sanei Co.
Description:
A demonstration of a fast rendering algorithm to create photo-realistic trees in daylight. 3D tree models are transformed to a quasi-3D tree by using a combination of 2D buffers. With a two-step shadowing algorithm, the quasi-3D trees create high-quality forest scenes with umbrae and penumbrae and transparency effects, specular reflection, and inter-reflection of leaves at a low cost. The number of polygons in the ground and trees are 30,000 and 10,000 respectively.
Average computing time per frame was 80 seconds on a 1.8 GHz PC.
Additional Contributors:
Contributors: Xueying Qin, Katsumi Tadamura, Yasuo Nagai, Kumiko Gamoh