“Cloverfield: The Evolution of a Character” by Tippett Studio
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Conference:
- SIGGRAPH 2008 More animation videos from SIGGRAPH 2008:
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Title:
- Cloverfield: The Evolution of a Character
Company / Institution / Agency:
- Tippett Studio
Description:
Tippett Studio’s team, led by visual effects supervisor Eric Leven and creative leads Tom Gibbons, Chris Morely, and Steve Reding,completed key dramatic and complex visual effects shots involving the monster, the deadly parasites, and a series of digital environments.
The challenge for “Cloverfield” was how to breathe life into a 25-story monster shown from the unique perspective of the eyes of the characters on the ground, within an incredibly tight budget and deadline. Tippett’s crew was responsible for scenes including the carpet bombing of 10 blocks of Manhattan, an entire sequence (composited together to look like a single shot) dedicated to the deadly parasites,digital rats, and a full-CG shot of the creature in all its glory lasting over 60 seconds. To make the sequence feel like it was part of one continuous take, multiple shots were stitched together to give the movie the aesthetic feeling of found footage shot by an amateur.
Additional Contributors:
Visual Effects Supervisor: Eric Leven
Visual Effects Producer: Annie Pomeranz
Animation Supervisor: Tom Gibbons
Lighting Supervisor: Steve Reding
Compositing Supervisor: Chris Morley
Art Director: Pete König
CG Supervisor: Russell Darling
Character Animation: Hans Brekke, Michael Brunet, Patrick Danaher, Austin Eddy, Will Groebe, Todd Labonte, Jance Rubinchik
Lead Technical Director: Alfred Young
Technical Directors: Mimia Arbaelez, Howard Campbell, Brad Fox, Cory Redmond
Compositors: Nathan Abbott, Shelley Campbell, Michael Clemens, David Link, Satish Ratakonda, Jordan Schilling, David Schnee
Modelers: Jung Jin Kang, John Koester
Character Set-Up and Rigging: Eric Jeffery
3D Texture Painters: August Dizon, Tim Odell
Digital Matte Painter: Ben Von Zastrow
Lead FX Animator: Joseph Hamdorf
FX Animation: Allan Gersten, Mike Hall, Konstantin Promokhov: Jonathan Ramos
Location and Matchmove Supervisor: Devin Breese
Layout and Matchmove: Ondrej Kubicek, Kirk Larkins, Steve Moros, Chris Paizis, Dong Kang Yan
Lead 2D Roto/Painter: Ross Nakamura
2D Roto/Painters: Kane Brassington, Brian Smith
Visual Effects Coordinators: Lee Hahn, Mikella Kievman
Visual Effects Coordination Assistant: Welbon Salaam
Visual Effects Editor: Jennifer Hutcheon
Editorial/Imaging Services: Trina Espinoza, Page Frakes, Adam Gerardin, Shannon Hullender, Vicki Wong
Pipeline Technical Assistant: Frederick Vega
Render Technical Assistant: Dave Kujawski
Data Wrangler: Alex Stockwell
Studio Infrastructure and Support Staff
Visual Effects Executive Producers: Jules Roman, Kip Larsen
Chief Technology Officer: Sanjay Das
Head of Creative Operations: Brennan Doyle
Head of Production: Denise Minter
Studio Production Manager: Tim de Pala
Creative Department Managers: John Dunlap, Heather Field, Don Howe
HR, Marketing, and Administration: Michael Cullen: Mel Gauthier, Blaise Panfalone, Lori Petrini, Dan Riha
Accounting: Hiu Lei, Jcee Villadelgado, Ted Upland, Anne Wilson, Suzanne Yoshii
Research and Development: Sirena Boden, Kevin Cureton, Joel Davis, Mike Farnsworth, Andrew Gardner, Anthony Lobay, Raymond Ribaric, Michael Root, Qin (Jean) Shen
Systems Manager: Daniel Basse
Systems Administration: Bill Bierman, Q Fortier, Neal Hoover, Matthew Smyj, M Stevens
Facility Managers: Steve Gerardin, Tom Gilchrist
Shop Foreman: Andy Trickel
Facility Production Assistants: Jesse Jensen, Nick Overstreet, Garth Parr, Stacz Sadowski