“Capturing and Animating Skin Deformation” by Carnegie Mellon University
Conference:
- SIGGRAPH 2007 More animation videos from SIGGRAPH 2007:


SIGGRAPH Video Review:
Track:
- 21
Title:
- Capturing and Animating Skin Deformation
Company / Institution / Agency:
- Carnegie Mellon University
Description:
During dynamic activities, the surface of the human body moves in many subtle but visually significant ways: bending, bulging, jiggling, and stretching. We present a technique for capturing and animating those motions using a commercial motion capture system and approximately 350 markers. Although the number of markers is significantly larger than that used in conventional motion capture, it is only a sparse representation of the true shape of the body. We supplement this sparse sample with a detailed, actor-specific surface model. The motion of the skin can then be computed by segmenting the markers into the motion of a set of rigid parts and a residual deformation (approximated first as a quadratic trans-formation and then with radial basis functions). We demonstrate the power of this approach by capturing flexing muscles, high-frequency motions, and abrupt decelerations on several actors.
Park, S.I., Hodgins, J.K. 2006. Capturing and Animating Skin Deformation in Human Motion. ACM Transactions on Graphics (SIGGRAPH 2006),25(3), 881-889.
Hardware:
Vicon MX40 cameras for motion capture
Software:
Maya software from Autodesk, Inc.
Custom software for data cleaning and animation of deformations
Additional Contributors:
Technical Direction: Sang Il Park, Jessica Hodgins
Artistic Direction: Moshe Mahler
Motion Capture: Justin Macey, Michael Lentine, AJ Dinsmore
Music: Mark Mahler
Supported in part by: National Science Foundation (IIS-0326322), Autodesk, Inc., Vicon Motion Capture Systems