“THE AFTERPULSE: STATE-OF-THE-ART RENDERING ON MOBILE GPUS” by Bonilla and Royo
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Conference:
- SIGGRAPH 2016
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More from SIGGRAPH 2016:
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Type(s):
E-Tech Type(s):
- Gaming and Entertainment
Title:
- THE AFTERPULSE: STATE-OF-THE-ART RENDERING ON MOBILE GPUS
Developer(s):
Description:
Afterpulse is a game for mobile devices that uses the latest version of the Karisma engine, which implements state-of-the-art graphics algorithms typically used in console and desktop games. The engine and tools were developed in-house with almost no external dependencies. The result is the best-looking mobile game to date. Features include:
• Use of low-overhead modern APIs like Metal and Vulkan
• Physically based linear renderer
• Advanced lighting
• Complex post-process effects, including filmic tonemapping, lightshafts, FXAA,
and color grading
• GPU particles
• Dynamic weather (rain and snow)
• Rigid solid physics and ragdolls