“THE AFTERPULSE: STATE-OF-THE-ART RENDERING ON MOBILE GPUS” by Bonilla and Royo


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  • ©Unai Landa Bonilla and Sergi Royo

Conference:


  • SIGGRAPH 2016
  • More from SIGGRAPH 2016:
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Type(s):


E-Tech Type(s):



Description:


    Afterpulse is a game for mobile devices that uses the latest version of the Karisma engine, which implements state-of-the-art graphics algorithms typically used in console and desktop games. The engine and tools were developed in-house with almost no external dependencies. The result is the best-looking mobile game to date. Features include:

    • Use of low-overhead modern APIs like Metal and Vulkan
    • Physically based linear renderer
    • Advanced lighting
    • Complex post-process effects, including filmic tonemapping, lightshafts, FXAA,
    and color grading
    • GPU particles
    • Dynamic weather (rain and snow)
    • Rigid solid physics and ragdolls


PDF:



ACM Digital Library Publication:



Overview Page: