“UNITY: EDITORVR” by Unity Technologies


Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
  • ©Amir Ebrahimi, Timoni West, Matt Schoen, and Dylan Urquidi

Conference:


  • SIGGRAPH 2017
  • More from SIGGRAPH 2017:
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
     
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345

Type(s):


E-Tech Type(s):



Description:


    EditorVR (EVR) unlocks VR development in VR for Unity developers. The project is technically challenging for a variety of reasons:

    Performance: EVR needs to be able to work with any VR scene while adding visuals and functionality on top without significantly degrading performance.

    Working in edit mode: EVR has to mimic much of the functionality of play mode (colliders, physics, animations, etc.) in order to “feel” good to use while staying in edit mode. One significant constraint on development is that all functionality must be non- mutating and non-destructive.

    EVR had to be designed to allow for extensibility and adaptability, as it is meant to grow with the VR marketplace and developers’ needs.


PDF:



ACM Digital Library Publication:



Overview Page: