“Teaching animation in Second Life”

  • ©Joe Geigel

Conference:


Type(s):


Title:

    Teaching animation in Second Life

Session/Category Title:   Animation in Education


Presenter(s)/Author(s):



Abstract:


    In the Spring of 2009, the Computer Science Department at the Rochester Institute of Technology gave an experimental offering of their course: Computer Animation: Algorithm and Techniques, entirely in the virtual world of Second Life. The goal of the experiment was to discover whether worlds like Second Life could be used effectively to teach computer graphics in a distance learning environment.

References:


    1. Parent, R. 2008. Computer Animation: Algorithms and Techniques, 2nd Edition, Morgan-Kauffman.
    2. Ritzema, T. and Harris, B. 2008. The use of Second Life for distance education. J. Comput. Small Coll. 23, 6 (Jun. 2008), 110–116.


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