“Cloud 21” by McLoughlin

  • ©Leigh McLoughlin

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Title:

    Cloud 21

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Abstract:


    From the deep blue of a clear sky to the torrential rain of a thunderstorm, our daily lives are frequently influenced by the weather, although we often take for granted the spectacular displays and cloud formations that nature offers. In today’s fast-paced world, we present a gently evolving cloudscape using the very same technology and techniques that are usually employed to provide the graphics for adrenaline-pumping computer games.

References:


    1. Dobashi, Y., Kaneda, K., Yamashita, H., Okita, T., and Nishita, T. 2000. A simple, efficient method for realistic animation of clouds. In: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques. ACM Press/Addison-Wesley, New York, NY, pp. 19–28. DOI=http://doi.acm.org/10.1145/344779.344795
    2. Harris, M. J., Baxter, W. V., Scheuermann, T., and Lastra, A. 2003. Simulation of cloud dynamics on graphics hardware. In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware San Diego, California, 26–27 July 2003. SIGGRAPH/EUROGRAPHICS Workshop On Graphics Hardware. Eurographics Association, Aire-la-Ville, Switzerland, pp. 92–101.
    3. Houze, R. A. Jr, 1993, Cloud Dynamics. San Diego, CA, USA: Academic Press.
    4. Miyazaki, R., Dobashi, Y., and Nishita, T. 2002. Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics. In: Proceedings of Eurographics 2002 Short Presentations, Saarbrücken, Germany, 2–6 September 2002. Eurographics Association, pp 405–410.
    5. Rogers, R. R., Yau, M. K., 1989. A Short Course in Cloud Physics. Butterworth Heinemann.


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