5 Story Building

 

Author(s):


Exhibition:


Category:



Abstract/Summary/Introduction:

  • A mischievous Monster, a naive Sidekick, ten shallow Girls, a retired Villain, an apathetic Robot, and a Megalomaniac from outer space live under one roof in the “5 Story Building”. Five simultaneous stories tell the lives of the singular occupants of this confining building. These neighbors carry on with their own ambitions and inherited craziness without realizing that their stories are intertwined in this episodic interactive fiction.

    Jean Paul Sartre and “Sleep No More” inspire this experience for digital tablets that explores the nuances and opportunities enabled by the introduction of interactivity in storytelling.

    “5 Story Building” is intentionally crafted to show off things that traditional media cannot. This project explores the possibility of multiple simultaneous stories that are part of a bigger plot. These stories develop regardless if they are seen or not: the users’ decisions are not only about what they sees but also, and maybe most importantly, what they decide not to see.

    Multiple readings are necessary and voyeurism is encouraged.


References:

  • ADAMS, C. 1987. “Why Are the Floors of a Building Called ‘Stories’?” The Straight Dope. http://www.straightdope.com/columns/read/501/why-are-thefloors-of-a-building-called-stories.

    AKIN, F., ATTAL Y., BALSMEYER, R., HUGHES, A., IWAI, S., JIANG, W, KAPUR, S., MARSTON, J., NAIR, M., PORTMAN, N., AND RATNER, B. 2009. New York, I Love You. Comedy, Drama, Romance.

    ANDERS, A., ROCKWELL, A., RODRIGUEZ, R., AND TARANTINO, Q. 1995. Four Rooms. Comedy.

    BATEMAN, C. 2005. “Diversity in Game Narrative.” Only a Game. http://onlyagame.typepad.com/only_a_game/2005/08/diversi ty_in_ga.html.

    BRANTLEY, B. 2011. “‘Sleep No More’ Is a ‘Macbeth’ in a Hotel – Review.” The New York Times. April 13. http://theater.nytimes.com/2011/04/14/theater/reviews/sleepno-more-is-a-macbeth-in-a-hotel-review.html.

    CARO, M., AND JEUNET, J.P. 1992. Delicatessen. Comedy, Fantasy, Sci-Fi.

    COEN, J. AND COEN, E. 1991. Barton Fink. Comedy, Drama, 1991.

    DE LA IGLESIA, A. 2000. La Comunidad. Comedy, Crime, Mystery, Thriller.

    EMURSIVE AND PUNCHDRUNK. 2011. “Sleep No More”, n.d. http://sleepnomorenyc.com. GONZÁLEZ IÑÁRRITU, A. 2000. Amores Perros. Drama, Thriller.

    GOPALAN, N. 2008. “Alan Moore Still Knows the Score!” Entertainment Weekly. http://www.ew.com/ew/article/0,,20213004,00.html.

    GUGGENHEIM FOUNDATION. “Picasso Black and White.” 2012. Guggenheim.org http://www.guggenheim.org/newyork/press-room/releases/4763-picassobw

    HINER, K. 2013. “Appidemic: iPoe 2 for iPhone, iPad and iPod Touch.” AppleTell. February 26. http://www.technologytell.com/apple/112910/appidemicipoe-2-for-iphone-ipad-and-ipod-touch/.

    IBANEZ, F. 1961. 13 Rue Del Percebe. B, 2009. ISBN-10: 8466640061 JOHNSON, B. n.d. “Second Story’s History.” Second Story. http://www.secondstory.com

    KOENIG, J. 2012. “Sonder”. Blog. The Dictionary of Obscure Sorrows. December, 2012. http://www.dictionaryofobscuresorrows.com/post/23536922 667/sonder.

    KUROSAWA, A. 1951. Rashomon. Crime, Drama, Mystery.

    MACAULAY, D.. 2005. Black And White. Houghton Mifflin Harcourt.

    MOONBOT STUDIOS. 2012. “Morris Lessmore, the iPad App.” Morris Lessmore. http://morrislessmore.com/?p=app.

    RALPH, P., AND WAND, Y. 2009. “A Proposal for a Formal Definition of the Design Concept.” In Design Requirements Engineering: A Ten-Year Perspective. Lecture Notes in Business Information Processing. Springer Berlin Heidelberg. http://www.springerlink.com/content/xl5r311v08036716/abst ract/.

    SARTRE, J.P. 1958. No Exit: A Play in One Act. Samuel French, Inc.

    SCHREIBER, I. 2012. “Level 10: Nonlinear Storytelling.” Game Design Concepts. July, 2009. http://gamedesignconcepts.wordpress.com/2009/07/30/level10-nonlinear-storytelling/.

    ST. HIPPOLYTE, M. 1995. “The Boundaries: Limits of a Nonlinear Narrative Structure.” Dead Drop. http://inanimatereason.com/deaddrop/articles/nonlinear1.htm l.

    STEVENS, T. 2009. “Character-Driven/Plot-Driven.” Edittorrent. http://edittorrent.blogspot.com/2009/10/character-drivenplotdriven.html.

    TRAPS, V. 2012. “MoMA Presents the Quay Brothers’ Work as Much More Than a Cabinet of Curiosities.” Capital New York. http://www.capitalnewyork.com/article/culture/2012/08/6441 312/moma-presents-quay-brothers-work-much-morecabinet-curiosities.


Keywords: