Michael Lentine
Most Recent Affiliation(s):
- Stanford University
Other / Past Affiliation(s):
- Industrial Light & Magic
Bio:
SIGGRAPH 2011
Michael Lentine received his B.S. in Computer Science from Carnegie Mellon University in 2007. While there, he was an undergraduate research assistant working on computer animation research. He is currently pursuing his Ph.D. at Stanford University where he was awarded an Intel Graduate Fellowship. He has also been a consultant for Industrial Light + Magic for the last two years working in the research and development group on physical simulation.
Experience(s):
Type: [Real-Time Live!]
Causing Chaos: Physics and Destruction in Unreal Engine
Developer(s): [Lentine] [Allen]
Entry No.: [01]
[SIGGRAPH 2019]
Learning Category: Presentation(s):
Type: [Courses]
PhysBAM: Physically Based Simulation Organizer(s): [Dubey]
Presenter(s): [Dubey] [Hanrahan] [Fedkiw] [Lentine] [Schroeder]
Entry No.: [07]
[SIGGRAPH 2011]
Type: [Technical Papers]
A novel algorithm for incompressible flow using only a coarse grid projection Presenter(s): [Lentine] [Zheng] [Fedkiw]
[SIGGRAPH 2010]
Type: [Talks (Sketches)]
Avatar: Bending Rigid Bodies Presenter(s): [Criswell] [Lentine] [Sauers]
[SIGGRAPH 2010]
Type: [Technical Papers]
A mass spring model for hair simulation Presenter(s): [Selle] [Lentine] [Fedkiw]
[SIGGRAPH 2008]