“What if the earth was flat: the Globe UI system in SSX” by Shen

  • ©Qing Sandy Shen

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Title:

    What if the earth was flat: the Globe UI system in SSX

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Abstract:


    This talk shares our experiences and solutions on designing and implementing the Globe UI system for SSX. The Globe UI works like Google Earth for the game and it is one of the key features designed to help users navigate hundreds of tracks and events in the game. However the hardware resources are constantly fighting against the design. We needed a technique solution to reach the maximum requirements of the design but using as least resources as possible. This led us to think out of box, to find an alternative way to achieve the goal. Our final solution relies on 2 approaches. One is to procedurally generate various data or textures we needed from single common source. The other is to trade performance with resources whenever we can.


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