“What 3D API for Java Should I Use and Why?” Moderated by Dave (David) R. Nadeau

  • ©Brad Grantham, Servan Keondjian, Niloy J. Mitra, and Henry Sowizral

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Entry Number: 08

Title:

    What 3D API for Java Should I Use and Why?

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Abstract:


    The Java slogan (“Write once, run anywhere.”) has attracted a great deal of attention. Today, 3D graphics professionals are wondering if the slogan can also apply to 3D graphics applications development. This panel brings together representatives from groups that are developing 3D APIs for Java and challenges them to compare and contrast their products’ features, differences, performance, portability, and limitations.


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