“VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques” by Maki

  • ©Nahomi Maki

  • ©Nahomi Maki

  • ©Nahomi Maki

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    VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques

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Abstract:


    Media technologies, such as virtual reality (VR), have begun to revolutionize. Consequently, the seamless presentation of media, such as animation, film, and games, has developed remarkably. This integration of advanced media and experiences into the educational environment offers great potential[Mones 2017]. In a similar vein, we believe that such integration leads to the revitalization of the entire industry, which allows students who have a background in traditional hand-drawn methods of expression practice using advanced media and develop their skills. In this submission, we present a drawing expression challenge in 360 degrees of space to students with background in traditional painting. To ensure that this assignment is free of technical hurdles, no game engines or VR painting applications will be used. Only paper, art materials, and common painting and video editing software will be used by the students to complete the assignment. Figure 1 shows the examples of VR animation by students.


Acknowledgements:


    I would like to express my sincere gratitude to all the students who have chosen to enroll in this course, for providing their feedback to help improve the course for their successors, and for allowing the shots they have created to be shared. This research was supported by JSPS KAKENHI Grant Number JP20K12886.


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