“Visibility, Problems, Techniques, and Applications” by Cohen-Or, Chrysanthou, Koltun, Durand, Greene, et al. …
Conference:
Type(s):
Entry Number: 30
Title:
- Visibility, Problems, Techniques, and Applications
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Understanding of the basics of 3D graphics. The course is not designed for experts in visibility.
Topics
Occlusion culling techniques, visibility complex, view volume culling, image space and object-space methods, the use of BSP trees and other hierarchical structures for visibility, solutions in games, hardware-assisted occlusion culling.
Description
Visibility determination (the process of deciding what surfaces can be seen from a certain point) is one of the fundamental problems in computer graphics. Its importance has long been recognized, and in network-based graphics, virtual environments, shadow determination, global illumination, culling, and interactive walkthroughs, it has become a critical issue. This course reviews fundamental issues, current problems, and unresolved solutions, and presents an in-depth study of the visibility algorithms developed in recent years, focusing on occlusion culling techniques.