“View-Dependent Texture Mapping of Video for Realistic Avatars in Collaborative Virtual Environments” by Rajan, Keenan, Sandin, DeFanti and Subramanian
Conference:
Type(s):
Interest Area:
- Gaming & Interactive
Title:
- View-Dependent Texture Mapping of Video for Realistic Avatars in Collaborative Virtual Environments
Session/Category Title: Interaction Mechanisms
Presenter(s)/Author(s):
Abstract:
This sketch presents how view-dependent texture mapping can be used to produce realistic avatars and, in the process, eliminate constraints posed by background and lighting requirements. A two-step approach is taken to achieve realistic 3D video avatars using projective texture mapping of video.
References:
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2. Debevec, P.E., Taylor, C.J., & Malik, J. (1996). Modeling and rendering architecture from photographs: A hybrid geometry and imagebased approach. Proceedings of SIGGRAPH 96, 11-20.
3. Tsai, R. (1986). An efficient and accurate camera calibration technique for 3D machine vision. In IEEE CVPR 1986.
4. Haeberli, P. (1992). Fast shadows and lighting effects using texture mapping. Proceedings of SIGGRAPH 92.