“View-dependent displacement mapping” by Wang, Wang, Tong, Lin, Guo, et al. …

  • ©Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Baining Guo, Heung-Yeung Shum, and Shi-Min Hu




    View-dependent displacement mapping



    Significant visual effects arise from surface mesostructure, such as fine-scale shadowing, occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a technique called view-dependent displacement mapping (VDM) that models surface displacements along the viewing direction. Unlike traditional displacement mapping, VDM allows for efficient rendering of self-shadows, occlusions and silhouettes without increasing the complexity of the underlying surface mesh. VDM is based on per-pixel processing, and with hardware acceleration it can render mesostructure with rich visual appearance in real time.


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