“User customizable real-time fur” by Isidoro and Mitchell
Conference:
Type(s):
Interest Area:
- Application
Title:
- User customizable real-time fur
Session/Category Title: Hardware Rendering
Presenter(s)/Author(s):
Abstract:
Recent advances in real-time fur rendering have enabled the development of more realistic furry characters. In this sketch, we outline a number of advances to the shell and fin based fur rendering technique by Lengyel et al [2001] using the pixel and vertex shader capabilities of modern 3D hardware.
References:
1. Heidrich, W. and Seidel, H.-P. Realistic, Hardware-accelerated Shading and Lighting. In Proceedings of SIGGRAPH 1999, ACM Press / ACM SIGGRAPH, New York. 171–178.
2. Lengyel, J., Praun, E., Finkelstein, A. and Hoppe, H. Real-Time Fur over Arbitrary Surfaces. In ACM 2001 Symposium on Interactive 3D Graphics, 2001.