“User customizable real-time fur” by Isidoro and Mitchell

  • ©

Conference:


Type(s):


Interest Area:


    Application

Title:

    User customizable real-time fur

Session/Category Title:   Hardware Rendering


Presenter(s)/Author(s):



Abstract:


    Recent advances in real-time fur rendering have enabled the development of more realistic furry characters. In this sketch, we outline a number of advances to the shell and fin based fur rendering technique by Lengyel et al [2001] using the pixel and vertex shader capabilities of modern 3D hardware.

References:


    1. Heidrich, W. and Seidel, H.-P. Realistic, Hardware-accelerated Shading and Lighting. In Proceedings of SIGGRAPH 1999, ACM Press / ACM SIGGRAPH, New York. 171–178.
    2. Lengyel, J., Praun, E., Finkelstein, A. and Hoppe, H. Real-Time Fur over Arbitrary Surfaces. In ACM 2001 Symposium on Interactive 3D Graphics, 2001.


ACM Digital Library Publication:



Overview Page: