“Urban Design and Procedural Modeling” by Fuller and Wonka

  • ©Andy Fuller and Peter Wonka

Conference:


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Entry Number: 14

Title:

    Urban Design and Procedural Modeling

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Abstract:


    Prerequisites
    Knowledge of basic computer graphics, such as triangle meshes, hierarchical data structures, texture mapping, ray tracing, and procedural modeling techniques such as particle and L-systems.

    Intended Audience
    Producers who use and researchers who design computer graphics modeling tools for creating 3D digital content.

    Description
    How procedural modeling techniques are used to create urban environments for computer games, movies, architecture, and archeology. The course quickly surveys previously published techniques and theory, and then delves into their use in graphics practice: tool demonstrations, fitting to real and artistic data, the needs of gaming, and preparation for rendering.

     

     


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