“Towards a computer vision shader language”

  • ©Gregor Miller, Steve Oldridge, and Sidney Fels

  • ©Gregor Miller, Steve Oldridge, and Sidney Fels

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    Towards a computer vision shader language

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Abstract:


    Computer vision is a complex field which can be challenging for those outside the research community to apply in the real world. The problem preventing widespread adoption is the lack of a formulation which separates the understanding of a task from the knowledge of which algorithm to use as a solution. Successful abstractions in computer graphics, such as OpenGL and DirectX, hide the algorithmic details of rendering behind a powerful interface. We propose a similar abstraction for computer vision, analogous to a shader language, which provides developers with access to sophisticated vision methods without requiring specialist knowledge. Our contribution is an interface which presents developers with mechanisms to describe their vision task; the description is interpreted to select an appropriate method and provide a solution.


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©Gregor Miller, Steve Oldridge, and Sidney Fels ©Gregor Miller, Steve Oldridge, and Sidney Fels

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