“Time-geographical design and analysis of user interaction in virtual environments.” by Joanson and Blom

  • ©Henric Joanson and Peter Blom



Entry Number: 037


    Time-geographical design and analysis of user interaction in virtual environments.



    Using a method adapted from spatial sociology and regional geography, a visualization technique is presented offering powerful ways of displaying user behaviour in interactive environments, and based on these visualizations, to make improvements in design and narrative.
    Time-geography was originally conceived by Swedish prof. Torsten Hägerstrand in the late 1960’s. It is both a scientific method for sampling or simulating empirical material related to people’s movement and activities in time-space, as well as a set of powerful visualization models to graphically represent and aid analysis of this data. Time-geography sets out to construct a perspective on the way people and objects occupy space and interact over time with each other, their surroundings and time itself. It offers a means to study and represent processes and their development within a certain space without decontextualizing them or reverting to treating them as statistical aggregates.


    1. Dennis, J. 2002. When Good Design Goes Bad. In Game Design Perspectives 2002. Laramé, F. D. Charles River Media Inc.
    2. Hägerstrand T. 1970. What about people in regional sciences? In Regional Science Association Papers 1970. Ninth European Congress of the Regional Science Association.
    3. Hägerstrand T. 1982. Diorama, Path and Projekt. In Tidschrift voor Ekonomische en Sociale Geographie Volyme 73 no. 6. 1982.


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