“The Tar Monster: Creating a Character With Fluid Simulation” by Wiebe

  • ©Mark Wiebe and Ben Houston

  • ©Mark Wiebe and Ben Houston

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Title:

    The Tar Monster: Creating a Character With Fluid Simulation

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Abstract:


    Creating the Tar Monster in Scooby Doo 2 presented a unique challenge, because the desired effect of a continually flowing textured character with expressive features had never been done be- fore. Starting from a fluid simulator as in [Enright et al. 2002], we developed the liquid skin technique which applies a fluid layer over an animated character. In addition, the facial animation was pre- served by using localized morphing, whereby a specified portion of the simulation is made to match the Tar Monster geometry. The result is a character from whom fluid constantly emanates, with texture sliding down its body and fluid splashing during vigorous arm gestures. Similar previous work includes [Sumner et al. 2003], where the “TX” character is gradually liquefied. Our method, while producing a comparable result in that texture is applied to fluid flow on a character, uses quantities defined over the volume rather than particles for control and texture coordinates.

References:


    Enright, D., Marschner, S., and Fedkiw, R. 2002. Animation and rendering of complex water surfaces. In Proceedings of SIGGRAPH 2002, ACM Press / ACM SIGGRAPH, Computer Graphics Proceedings, Annual Conference Series, ACM, 736–744.
    Houston, B., Wiebe, M., and Batty, C. 2004. Rle sparse level sets. In SIGGRAPH 2004 Sketches & Applications, ACM Press.
    Stam, J. 1999. Stable fluids. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, ACM Press/Addison-Wesley Publishing Co., 121–128.
    Sumner, N., Hoon, S., Geiger, W., Marino, S., Rasmussen, N., and Fedkiw, R. 2003. Melting a terminatrix. In SIGGRAPH 2003 Sketches & Applications, ACM Press.


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