“The Morphology of Digital Creatures” by Sumida

  • ©Stuart Sumida

Conference:


Entry Number: 26

Title:

    The Morphology of Digital Creatures

Course Organizer(s):



Presenter(s):



Abstract:


    Prerequisites
    Familiarity with 3D animation, character rigging, modeling, and deformation systems.

    Intended Audience
    Students and professionals interested in character design and performance.

    Description
    Fundamental features of human and animal anatomy inform the structure of digital creatures, whether they are realistic or based on novel combinations of known morphologies. This course connects the biomechanics and environmental adaptations of living and extinct organisms to techniques used to represent bone, muscles, and skin in digital creatures.

     


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