“The Last Airbender: Harnessing the Elements: Earth, Air, Water, and Fire” by Helman, Maury and Pearson

  • ©Pablo Helman, Olivier Maury, and Daniel Pearson

Conference:


Type:


Title:

    The Last Airbender: Harnessing the Elements: Earth, Air, Water, and Fire

Presenter(s)/Author(s):


Project Affiliation:


    Industrial Light & Magic

Abstract:


    In order to create the visual effects for M. Night Shyamalan’s “The Last Airbender”, ILM developed a hybrid GPU-based simulation engine and renderer. In this session, the production team explains how this novel system allowed artists to achieve photorealistic results at exponential speed increases over previous methods of complex simulation. The team also sheds light on the vast 3D environments created for the show, dissects some of the more challenging effects sequences, and reveals how the results were achieved.


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