“The Efficient and Robust Sticky Viscoelastic Material Simulation” by Goto, Iwamoto, Saito and Morishima

  • ©Kakuto Goto, Naoya Iwamoto, Shun-Suke Saito, and Shigeo Morishima

  • ©Kakuto Goto, Naoya Iwamoto, Shun-Suke Saito, and Shigeo Morishima

  • ©Kakuto Goto, Naoya Iwamoto, Shun-Suke Saito, and Shigeo Morishima

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Entry Number: 99

Title:

    The Efficient and Robust Sticky Viscoelastic Material Simulation

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Abstract:


    We present a method to simulate a sticky viscoelastic material that, considers the effects of collision against other objects. In computer graphics, viscoelastic simulation is widely used in films and games. Games with real-time properties require high efficiency and robustness of such simulations. Takamatsu et al. presented a fast and practical method for animating particle-based viscoelastic fluids. They compute the behavior of plausible viscoelastic fluids by combining two well-established approaches, Lattice Shape Matching (LSM) and Smoothed Particle Hydrodynamics (SPH). Their method allows for viscoelastic material simulation that requires a significant amount of computational cost but is implemented easily. However, their method does not consider the expression of stickiness. Therefore, we propose a new method that can represent stickiness by adding friction to the velocity between the viscoelastic material and other objects.

References:


    1. Kenji Takamatsu, Takashi Kanai, “A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids”, CASA 2011
    2. Simon Clavet, philippe Beaudoin, and Pierre Poulin, “Particle-based Viscoelastic Fluid Simulation”, SCA 2005

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