“The effect of stereo on schema activation within immersive virtual environments” by Mania and Bennett

  • ©Katerina Mania and Adam Bennett

  • ©Katerina Mania and Adam Bennett

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Title:

    The effect of stereo on schema activation within immersive virtual environments

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Abstract:


    This research investigates the effect of stereo and ‘real-world’ scene context on object recognition within an immersive Virtual Environment (VE). 24 participants across two visual conditions of varying depth cues (absence/presence of stereo) including objects with varied association to the scene context, were being exposed to the VE and completed an object-based memory recognition task. Results revealed that the effect of scene context on memory performance was greater than the effect of stereo cues.

References:


    1. Adelstein, B, Bulthoff, H., Cunningham, D., Kim, Y., Mania, K., Mourkoussis, N., Swan, E., Thalmann, N., Troscianko, T. (2005). Human-Centred Fidelity Metrics for Virtual Environment Simulations. Full-day tutorial at IEEE Virtual Reality 2005, Bonn, Germany.
    2. Brewer, W. F. and Treyens, J. C. (1981). Role of Schemata in Memory for Places, Cognitive Psychology 13, 207–230.
    3. Mania, K. & Robinson, A., Brandt, K. (2005). The Effect of Memory Schemas on Object Recognition in Virtual Environments. Presence Teleoperators and Virtual Environments, 14(5), MIT Press.
    4. Mania, K., Troscianko, T., Hawkes, R., Chalmers, A. (2003). Fidelity Metrics for Virtual Environment Simulations based on Spatial Memory Awareness States. Presence, Teleoperators and Virtual Environments, 12(3), 296–310, MIT Press.


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