“The clipmap: a virtual mipmap” by Tanner, Migdal and Jones

  • ©Christopher C. Tanner, Christopher J. Migdal, and Michael T. Jones

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Title:

    The clipmap: a virtual mipmap

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Abstract:


    We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-time rates. Further, we describe a software system for managing clipmaps that supports integration into demanding real-time applications. We show the scale and robustness of this integrated hardware/software architecture by reviewing an application virtualizing a 170 gigabyte texture at 60 Hertz. Finally, we suggest ways that other rendering systems may exploit the concepts underlying clipmaps to solve related problems.

References:


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    2. Rohlf, John and James Helman. IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics. In Andrew Glassner, editor, SIGGRAPH 94 Conference Proceedings. Annual Conference Series, pages 381-394. ACM SIGGRAPH, Addison Wesley, July 1994. ISBN 0-89791-667-0.
    3. Montrym, John S, Daniel R Baum, David L Dignam and Christopher J Migdal. InfiniteReality: A Real-Time Graphics System. In Turner Whitted, editor, SIGGRAPH 97 Conference Proceedings. Annual Conference Series, pages 293-301. ACM SIGGRAPH, Addison Wesley, August 1997. ISBN 0-89791-896-7.
    4. Sanz-Pastor, Nacho and Luis Barcena. Computer Arts & Development, Madrid, Spain. Private communication.
    5. Walker, Chris, Nancy Cam, Jon Brandt and Phil Keslin. Image Vision Library 3.0 Programming Guide. Silicon Graphics Computer Systems, 1996.
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