“The Art of Disney’s “Mulan”” by Guaglione, Altman, Barshatzky, Bekuhrs, Cook, et al. …

  • ©Eric Guaglione, Marty Altman, Kathy Barshatzky, Rob Bekuhrs, Barry Cook, Mary Ann Pigora, Tony Plett, and Ric Sluiter

Conference:


Type(s):


Entry Number: 39

Title:

    The Art of Disney's "Mulan"

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Basic knowledge of 3D computer graphics. Appropriate for anyone interested in feature animation, including artists, animators, modelers, and technical directors.

    Topics Covered
    The production pipeline at Walt Disney Feature Animation, shaders, modeling, and animation.

    Description
    A glimpse into the artistic thought process for the use of CGI in Walt Disney Feature Animation’s “Mulan.” This course focused on the unique considerations of integrating 3D computer graphics with traditional 2D animation, as presented by artistic leads and hands-on CGI artists. It did not dwell on the specific techniques for each element, but focused instead on the artistic decisions that were made and the technical approaches that were devised to achieve the final result on screen.


Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

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