“Technologies of Highly Interactive Computer Graphics” by Eccles, Harrison, Hendricks, Jarvis, Leske, et al. …

  • ©David Eccles, Patricia Harrison, Jan Hendricks, Eugene P. Jarvis, Larry Leske, and Ann R. Marion



Entry Number: 13


    Technologies of Highly Interactive Computer Graphics

Course Organizer(s):



    Who should attend?

    This course is for people interested in real-time entertainment (video games), educational aids and visual simulations in two and three dimensions.

    Recommended background

    Familiarity with computers is desirable.

    Course description

    This course will include a short overview of the major applications of interactive computer graphics systems. Hardware and software requirements for highly interactive graphic systems and new VLSI devices available for graphic systems will be discussed. Solutions to some of the problems generated by the interactive nature of the simulator, such as transport delays, image fidelity and frame rate updates, will be examined. Guidelines for producing the best possible game design and animation system for a given hardware configuration will be discussed. The last session in the course will be devoted to the future of video games.

Contents/Schedule PDF:

Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

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