“Teaching Graphics Through Video Games” by Pavlidis

  • ©Theo Pavlidis

Conference:


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Title:

    Teaching Graphics Through Video Games

Session/Category Title:   Computer Science


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Abstract:


    Proper selection of a video game project not only encourages students to learn analytic geometry but also to try some serious programming. Video game programs contain background processes, so they offer a rich programming paradigm. The main organizational challenge is to require features for the games that cover a reasonable set of topics in computer graphics. These features were discussed and sample projects were demonstrated, including a chance for attendees to try this approach “hands-on.”


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