“Tath: tangible mathematic media” by Horiguchi, Usui, Ohtsuji and Okude

  • ©Daisuke Horiguchi, Toshiya Usui, Jumpei Ohtsuji, and Naohito Okude




    Tath: tangible mathematic media



    Tath is a system for the children to learn mathematics by creating ”hypothesis” from their daily life, In this paper we define the word ”hypothesis” as an idea to solve a mathematical problem in daily life. The decline of children’s scholarship has been a major social problem in Japan these days. From the statistics gathered by the Ministry of Education, elementary students from third to fourth grade have serious problems, especially in Math. We have focused on these problems and attempted to find a solution for them. From our experience of private teaching, we found out that the most important problem is the fact that children do not study spontaneously, but being forced to study by parents or teachers. In such circumstances, the children will dislike studying and it does not encourage their intellectual curiosity.

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