“Synesthesia Suit : the full body immersive experience” by Konishi, Hanamitsu, Minamizawa, Sato and Mizuguchi

  • ©Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, and Tetsuya Mizuguchi

  • ©Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, and Tetsuya Mizuguchi

  • ©Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, and Tetsuya Mizuguchi

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Entry Number: 32

Title:

    Synesthesia Suit : the full body immersive experience

Presenter(s)/Author(s):



Abstract:


    The Synesthesia Suit provides immersive embodied experience in Virtual Reality environment with vibro-tactile sensations on the entire body. Each vibro-tactile actuator provides not a simple vibration such as traditional game controller, but we designed the haptic sensation based on the haptic design method we have developed in the TECHTILE[Minamizawa et al. 2012] technology. In haptics research using multi-channel vibro-tactile feedback, Surround Haptics [Israr et al. 2012] proposed moving tactile strokes using multiple vibrators spaced on a gaming chair. And then they also proposed Po2[Israr et al. 2015], which shows illusion of tactile sensation for gesture based games by providing vibrations on the hand based on psycho-physical study.
    We originally developed the Synesthesia Suit for promoting a game called ”Rez infinite”, which has been developed for PlayStation VR, and we have presented Rez infinite and the Synesthesia Suit only for the press at the PlayStation Experience in December 2015. We designed the haptic sensations in accordance with the world of ”Rez”. People who experienced this suit were immersed by haptic sense as well as 360 degree 3D vision and music, so that they felt as if they got into a groove. However, at that time, the interaction was limited only on the PlayStation controller, so that we designed more active full-body interaction with virtual reality environment as shown in Figure 1(c) for SIGGRAPH Emerging Technologies.

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Acknowledgements:


    This work was supported by JST-ACCEL Embodied Media project and technically supported by Mr. 2bit ISHII and Rhizomatiks team. The costume was designed by Mr. Toshihiko Sakurai.


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