“State-of-the-art rendering techniques in real-time architectural visualization” by Kuchar and Schairer

  • ©Robert Kuchar and Timo Schairer

  • ©Robert Kuchar and Timo Schairer




    State-of-the-art rendering techniques in real-time architectural visualization



    Today, high dynamic range (HDR) imaging, image-based lighting (IBL) and special effects techniques are common features found in many non-real-time rendering systems (“offline renderers”). Although slowly being adopted by game developers, few real-time rendering tools provide a seamless integration and persistent use of these techniques throughout their systems.


    1. Ostromoukhov, V., Donohue, C., and Jodoin, P.-M. 2004. Fast hierarchical importance sampling with blue noise properties. ACM Trans. Graph. 23, 3, 488–495.
    2. Reinhard, E., Stark, M., Shirley, P., and Ferwerda, J. 2002. Photographic tone reproduction for digital images. ACM Trans. Graph. 21, 3, 267–276.
    3. Scheuermann, T. 2004. Advanced depth of field.

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©Robert Kuchar and Timo Schairer

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