“Spheree: A 3D Perspective-Corrected Interactive Spherical Scalable Display” by Ferreira, Cabral, Belloc, Miller, Kurashima, et al. …

  • ©Fernando Teubl Ferreira, Marcio Calixto Cabral, Olavo Da Rosa Belloc, Gregor Miller, Celsosetsuo Kurashima, Roseli de Deus Lopes, Ian Stavness, Júnia Coutinho Anacleto, Marcelo Knorich-Zuffo, and Sidney Fels

  • ©Fernando Teubl Ferreira, Marcio Calixto Cabral, Olavo Da Rosa Belloc, Gregor Miller, Celsosetsuo Kurashima, Roseli de Deus Lopes, Ian Stavness, Júnia Coutinho Anacleto, Marcelo Knorich-Zuffo, and Sidney Fels

  • ©Fernando Teubl Ferreira, Marcio Calixto Cabral, Olavo Da Rosa Belloc, Gregor Miller, Celsosetsuo Kurashima, Roseli de Deus Lopes, Ian Stavness, Júnia Coutinho Anacleto, Marcelo Knorich-Zuffo, and Sidney Fels

Conference:


Type:


Entry Number: 94

Title:

    Spheree: A 3D Perspective-Corrected Interactive Spherical Scalable Display

Presenter(s)/Author(s):



Abstract:


    We constructed a personal, spherical, multi-projector perspective-corrected display called Spheree. Spheree uses multiple calibrated pico-projectors illuminating a spherical screen with perspective-corrected 3D content. The pico-projectors are mounted inside the spherical display surface, creating a seamless backprojected display. Spheree uses optical tracking to support head-coupled rendering to provide motion parallax-based 3D depth cues. Spheree is relatively compact and supports direct interaction techniques. For example, existing models can be modified via a 3D interaction interface on the sphere, providing a 3D sculpture experience, and the final models can be exported or printed on a 3D printer.
    Other related 3D displays include: 1. pCubee [Stavness et al. ], a cubic fish-tank VR device with interaction based on physical motion; it does not use touch, is not scalable, and has bezels cause disruptive scene occlusion; 2. SnowGlobe [Bolton et al. 2011], a spherical display with a single stereo 3D projector and a hemispherical mirror; it has non-uniform resolution and a blind spot from the mirror; 3. Other projection spheres1 that use a single projector with a fish-eye lens, but do not scale to high-resolution.

References:


    1. Bolton, J., Kim, K., and Vertegaal, R. 2011. SnowGlobe: A spherical fish-tank VR display. In ACM SIGCHI Interactivity.
    2. Stavness, I., Lam, B., and Fels, S. pCubee: a perspective corrected handheld cubic display. In ACM SIGCHI2010.
    3. Teubl, F., Kurashima, C., Cabral, M., and Zuffo, M. 2012. Fastfusion: A scalable multi-projector system. In Proc. of 14th SVR, IEEE Computer Society, Washington, SVR ’12.

Additional Images:

©Fernando Teubl Ferreira, Marcio Calixto Cabral, Olavo Da Rosa Belloc, Gregor Miller, Celsosetsuo Kurashima, Roseli de Deus Lopes, Ian Stavness, Júnia Coutinho Anacleto, Marcelo Knorich-Zuffo, and Sidney Fels

Acknowledgements:


    This work was supported by the NCE GRAND, NSERC, FAPESP, CNPQ, USP, Boeing and MITACS.


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