“Spectral texturing for real-time applications” by Berger
Conference:
Type(s):
Title:
- Spectral texturing for real-time applications
Session/Category Title: Textures
Presenter(s)/Author(s):
Abstract:
A new method for real-time rendering of naturalistic textures by multi-layer texturing. Each layer provides a band of the texture’s spatial frequencies. Alpha channels model statistical dependencies between bands.
References:
1. DEBONET, J. S. 1997. Multiresolution sampling procedure for analysis and synthesis of texture images. In Proceedings of SIGGRAPH 1997, ACM Press / ACM SIGGRAPH, T. Whitted, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM, 361–368.