“Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering” by Nienhaus and Döllner

  • ©Marc Nienhaus and Jürgen Döllner

Conference:


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Title:

    Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering

Session/Category Title:   Different Strokes


Presenter(s)/Author(s):



Abstract:


    An image-space rendering approach for real-time, non-photorealistic rendering that exploits today’s graphics hardware to facilitate sketchy drawings of 3D scene geometry.

References:


    1. DECAUDING, P. 1996. Cartoon-looking rendering of 3D-Scenes. Technical Report INRIA 2919. Université de Technologie de Compiègne, France.
    2. KILGARD, M. 2003. NVIDIA OpenGL Extension Specifications. NVIDIA Corporation.
    3. NIENHAUS, M., DÖLLNER, J. 2003. Edge-Enhancement – An Algorithm For Real-Time Non-Photorealistic Rendering. In Journal of WSCG’03. 11(2):346–353.
    4. PERLIN, K. 1985. An Image Synthesizer. In Proceedings of ACM SIGGRAPH ’85. 19(3):287–296.


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