“Shell maps” by Porumbescu, Budge, Feng and Joy

  • ©Serban D. Porumbescu, Brian Budge, Louis Feng, and Kenneth I. Joy

Conference:


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Title:

    Shell maps

Presenter(s)/Author(s):



Abstract:


    A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the construction of a tetrahedral mesh that fills the space between the base surface and its offset. By identifying a corresponding tetrahedral mesh in texture space, the shell map can be implemented through a straightforward barycentric-coordinate map between corresponding tetrahedra. The generality of shell maps allows texture space to contain geometric objects, procedural volume textures, scalar fields, or other shell-mapped objects.

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