“Shape preserving mesh deformation”

  • ©Alla Sheffer and Vladislav Krayevoy

  • ©Alla Sheffer and Vladislav Krayevoy

  • ©Alla Sheffer and Vladislav Krayevoy

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Title:

    Shape preserving mesh deformation

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Abstract:


    Deformation is the process of interactively transforming the surface of a model in response to some control mechanism. It is commonly used for model editing and animation. Typically, mesh deformation techniques require global knowledge of the model structure (such as a skeleton) and are quite time consuming. We propose a new approach for 3D mesh deformation based on a small number of user-specified control vertices. Given the positions of the control vertices, our method computes the positions of the rest of the vertices, in a manner that best preserves the shape parameters of the source model. As demonstrated by Figure 1, we generate natural looking deformations in seconds with minimal user interaction.

References:


    Alexa, M. 2001. Local control for mesh morphing. In Proceedings of the International Conference on Shape Modeling & Applications, IEEE Computer Society, 209.
    Floater, M. S. 2003. Mean value coordinates. Comput. Aided Geom. Des. 20, 1, 19–27.


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