“Shape-based character animation” by Guaglione and Sweetland

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    Application

Title:

    Shape-based character animation

Session/Category Title:   2D Aesthetic in a 3D World


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Abstract:


    In character animation, it is often said that a strong pose is supported by its’ silhouette. Since the shape of a 3D character represented in a graphical, 2D screen-space is ultimately our goal, shouldn’t our tools better support posing the silhouette? Yet commercial software packages have focused on implementations to pose the character from the inside out, rather than looking at the shape inward.


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