“Screen: bodily interaction with text in immersive VR” by Carroll, Coover, Greenlee, McClain and Wardrip-Fruin

  • ©Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, and Noah Wardrip-Fruin




    Screen: bodily interaction with text in immersive VR



    Bodily interaction with text creates new reading experiences by involving the body of the reader. This has been explored in video installation art, but without immersive 3D. Using a virtual reality environment (the Brown University Cave) we are able to make the bodily experience more direct. In our initial piece, Screen, the reader produces three different textual experiences from the same body of text, two of which differ significantly based on how her body is employed to “play” the piece.


    1. PENNY, S., SMITH, J., AND BERNHARDT, A. 1999. Traces: Wireless full body tracking in the CAVE. In Ninth International Conference on Artificial Reality and Telexistence (ICAT’99).
    2. UTTERBACK, C. 2003. Unusual Positions-embodied interaction with symbolic spaces. In First Person. Wardrip-Fruin, N. and Harrigan, P., eds. MIT Press, in press.
    3. WHITE, T. AND SMALL, D. 1998. An Interactive Poetic Garden. In Extended Abstracts of CHI’98. ACM. 335–6.

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