“Scalable Motion Simulation” by Chenney, Arikan and Forsyth

  • ©Stephen Chenney, Okan Arikan, and David A. Forsyth

Conference:


Type(s):


Interest Area:


    Production & Animation

Title:

    Scalable Motion Simulation

Session/Category Title:   Dynamics


Presenter(s)/Author(s):



Abstract:


    A virtual city model with interacting cars whose dynamics are culled when not in view while respecting important statistics of the simulation such as car travel times.

References:


    1. Chenney, S. Ichnowski, J. & Forsyth, D. (1999). Dynamics modeling and culling. IEEE Computer Graphics and Applications, 19 (2), 79-87.
    2. Grzeszczuk, R., Terzopoulos, D., & Hinton, G. (1998). NeuroAnimator: Fast neural network emulation and control of physics-based models. Computer Graphics, Proc. of SIGGRAPH 98, 9-20.
    3. Carlson, D.A. & Hodgins, J.K. (1997). Simulation levels of detail for real-time animation. Graphics nterface ’97, 1-8.
    4. Yu, Q. & Terzopoulos, D. (1999). Synthetic motion capture: Implementing an interactive virtual marine environment. The Visual Computer, 377-394.


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